The Pawn d4 has two possible moves: to advance to d5 or to capture e5. The position shows nine Pawns standing on the squares where they stood at the start of the game: a2, b2 e2, f2, h2, a7, b7, c7, f7 they have not moved yet the other seven Pawns have advanced during the progress of the game. Pawn g3 is blocked by g4 because the Pawn does not capture straight ahead but diagonally. The above position shows three immobile Pawns, "blocked" Pawns: g3, g4, and f7. We shall now explain the chess rules in detail and at length in order to illuminate the various logical consequences that come in to play. The rules listed above are not complete, and are too brief, but they give a vivid impression of the Chess struggle. "Checkmate" occurs when a player cannot save his King from capture. Its life is sacred the player must defend it, it perishes only when no possible resource can save it from capture. The King or the Knight, whenever they have the right to move to the square held by a hostile man, the Pawn, however, but not with a diagonal move forward to a neighboring square.Īll pieces are subject to capture except the King. The Rook, Bishop or Queen, however, can "capture" the obstruction, provided it is a hostile piece, by putting the moving piece on the square occupied by the obstruction and removing the latter into the box.Īlso, the other pieces, King, Knight and Pawn, may capture hostile men. If e3 is occupied, f4, g5, and h6 are obstructed and the Bishop may not be moved there. Thus, a Bishop on c1 may go to any square in the diagonal c1, d2, e3, f4, g5, h6 unless one of these squares is occupied Beginners: Chess Computers to Help You Learn.
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